Kaleis.io

Creating and enabling creators

← All work

  • Unreal Engine
  • VR
  • Games

Harry Potter New York VR

Unreal Engine C++ Network & Gameplay Engineer

Warner Bros. Entertainment Inc. | WeVR2021

Unreal Engine C++ network and gameplay engineering for location-based multiplayer VR experiences at the Harry Potter store in New York.

Scope

  • Network and gameplay code in C++ for fast-paced multiplayer with extremely low latency
  • C++ gameplay development
  • Diagnosis and optimization of very large, detailed scenes for VR

Unreal Engine C++ network and gameplay engineering for the Harry Potter New York location-based VR experiences Wizards Take Flight and Chaos at Hogwarts.

Location-based multiplayer VR demands both responsive networking and careful performance work so dense worlds stay comfortable at headset frame rates.

Harry Potter New York VR mediaHarry Potter - Wizards Take Flight
Harry Potter - Wizards Take Flight1 / 2