- Unreal Engine
- VR
- Games
Harry Potter New York VR
Unreal Engine C++ Network & Gameplay Engineer
Warner Bros. Entertainment Inc. | WeVR2021
Unreal Engine C++ network and gameplay engineering for location-based multiplayer VR experiences at the Harry Potter store in New York.
Scope
- Network and gameplay code in C++ for fast-paced multiplayer with extremely low latency
- C++ gameplay development
- Diagnosis and optimization of very large, detailed scenes for VR
Unreal Engine C++ network and gameplay engineering for the Harry Potter New York location-based VR experiences Wizards Take Flight and Chaos at Hogwarts.
Location-based multiplayer VR demands both responsive networking and careful performance work so dense worlds stay comfortable at headset frame rates.
Harry Potter New York VR media

