Kaleis.io

Creating and enabling creators

Kevin Mack

I create things and help other people create things.

For nearly three decades, I've worked with and led creative technology teams to build games, location-based VR experiences, filmmaking virtual production and previsualization systems, and tools for creators.

I live at an uncommon intersection of art and technology - trained in filmmaking at NYU and AFI and a professional software engineer since 1994, game design and devlopment was a natural next step. When game technologies began to be adopted by filmmakers, I entered this space to help make it possible to explore the visual language of film in real-time. Now with the advent of generative AI, the the gulf between the idea and its execution is dropping further, but with this comes a new challenge: how to use these tools in a way that is intentional and directable, and supports creativity rather than trying to supplant it. My work is focused on building systems and workflows that help creators use AI and real-time tools with intention, control, and authorship.

I believe stories matter. Metaphor is fundamentally the tool we use to understand our lives, and stories shape those metaphors. I focus my work on creating systems and tools that break down the barriers between creators and the stories they want to share.

Technology for storytellers

I create and I work with creators to bring stories to life.

Real-time creative systems

Creation is iteration. I specialize in real-time technologies that empower creative discoveries.

Creative team leadership

Deep experience leading both design and creative technology teams through the entire development process, from concept to launch.

Selected confidential work

Creator-centered AI systems

Some recent work is confidential, but the creative problems, methods, and technical focus are central to Kevin's practice.

Real-time AI characters

Led work on animated, interactive AI avatars using Unreal Engine, React, and three.js integrating with multiple systems including Palantir Foundry, ElevenLabs, and multiple LLMs, optimized for desktop and mobile web. The work included character design, animation, and behavior systems, as well as the real-time rendering and AI integration pipelines.

Generative image & animation pipelines

Extensive work with ComfyUI-based image and animation generation methods that make exploration more repeatable, controllable, and useful to working creators.

AI integration with creative tools

Unreal and Blender-based workflows using generative tools to enable rapid creative exploration while retaining authorship and control. The work included both technical integration and creative workflow design.

Specific projects, clients, and materials remain confidential. These are capability case studies: the problems explored, systems built, and approaches brought to the work.

Selected work

Selected work

A mix of games, virtual production, live events, VR, film work, and the real-time systems behind them.
All work →

Creating?

I work with creators using technology to bring their stories to life.