- Unreal Engine
- Live Events
- Virtual Production
League of Legends Worlds 2020
Unreal Engine TD / Developer
POSSIBLE Productions2020
Unreal Engine development for the mixed-reality stage at League of Legends Worlds 2020 — live broadcast, nDisplay, and interactive show systems.
Scope
- Timecode-aware scheduling system for interactive live-show elements
- Blueprint and C++ implementation of interactive elements
- Data-driven classes for character and team data that could change safely mid-show
- Niagara effects and operator-facing triggering systems
- Asset optimization and pipeline guidance for artists
- Collaboration with Lux Machina engineers on nDisplay and multi-user editing
Unreal Engine Developer for League of Legends Worlds 2020 with POSSIBLE Productions.
The virtual stage supported a live multi-match broadcast with interactive content, real-time effects, and large-scale multi-machine rendering — the kind of production where software reliability and operator tooling matter as much as the visuals.
