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League of Legends Worlds 2020

Unreal Engine TD / Developer

POSSIBLE Productions2020

Unreal Engine development for the mixed-reality stage at League of Legends Worlds 2020 — live broadcast, nDisplay, and interactive show systems.

Scope

  • Timecode-aware scheduling system for interactive live-show elements
  • Blueprint and C++ implementation of interactive elements
  • Data-driven classes for character and team data that could change safely mid-show
  • Niagara effects and operator-facing triggering systems
  • Asset optimization and pipeline guidance for artists
  • Collaboration with Lux Machina engineers on nDisplay and multi-user editing

Unreal Engine Developer for League of Legends Worlds 2020 with POSSIBLE Productions.

The virtual stage supported a live multi-match broadcast with interactive content, real-time effects, and large-scale multi-machine rendering — the kind of production where software reliability and operator tooling matter as much as the visuals.

Virtual Stage for League of Legends Worlds 2020
The world’s most advanced mixed reality stage. Broadcast live from Shanghai for 83 matches. Rendered in real time at 32k resolution, running at 60 fps. Designed in Unreal Engine
League of Legends Worlds 2020 Opening Ceremony